Categorized | NFL Combine

NFL Combines

Information noted as of Jan. 13 2005, please check Combines.com for updates.

Combine tests for football consist of body measurements, physical tests and position-specific drills for football. Physical tests are used to determine a football player’s size, speed, quickness and strength. Position drills allow players to demonstrate their ability in fundamental skill areas necessary for their position.

TESTS

Body Measurements

  • Height
    • Height and weight measurements determine a player’s size. Height is measured to 1/8th of an inch accuracy.
  • Weight
    • Weight is measured to the nearest pound.
  • Body Photo
    • The body portrait provides a visual image of a player’s body type and build. Players are photographed from the front wearing shorts only.
  • Hand Span
    • Spread hand is measured from tip of thumb to tip of pinky.
  • Arm Length
    • Extended arm is measured from shoulder blade to tip of middle finger.

Physical Tests

  • 40 Yard Dash
    • The 40 yard dash is a measure of straight ahead speed. Each player runs twice. Two times are recorded for each run. The best time is used for scoring purposes. Timing is done by pro scouts.
  • 20 Yard Short Shuttle
    • The 20 yard short shuttle is a measure of quickness. Each player is timed twice, once to the left and once to the right. Both times are recorded. The best time is scored.
  • Vertical Jump
    • The vertical jump is a measure of lower body strength. The test is conducted using the Vertec measuring device. Each player jumps twice. The highest jump is scored.
  • 225lb. Bench Press
    • The 225 pound bench press is a measure of upper body strength. Each player completes as many repetitions as possible.

Position Drills

  • QB
    • QB’s are filmed in isolation performing 3, 5 and 7 step drops and also throw to WR’s in one-on-one coverage against DB’s.
  • RB/TE vs LB
    • Running Backs and Tight Ends compete against Linebackers in man coverage during a one-on-one passing drill. The offensive player selects his routes from a desigmnated list of patterns.
  • WR vs DB
    • Wide Receivers compete against Defensive Backs in man coverage during a one-on-one passing drill. The WR selects his routes from a desigmnated list of patterns.
  • OL vs DL
    • All lineman are timed in the 10yd and 20 yd dash. They then perform several cone drills to evaluate foot speed and quickness. Finally, lineman compete one-on-one Pass Rush/Block Drills. Helmets are worn during the blocking drills.
  • Punters
    • Punters perform two punting drills; the Baseline Strength Test and Random Selection Scenario Test. During the Baseline Strength Test, punters are measured for hang time, distance and get-off time on a total of six punts. During the Random Selection Scenario Test, punters are tested on their ability to perform six different types of punts (Direction Right, Direction Left, Deep Center, Deep Nose Over, Straight Pooch, Float Pooch).
  • Kickers
    • Kickers perform kick-offs and Field Goals. During kick-off tests, kickers will be measured for hang time, location and distance on three consecutive kicks. During FG tests, kickers will be be asked to kick 8 FG’s at randomly selected distances ranging from 30 to 55 yards.
  • Long Snap
    • Players experienced in long snapping are tested at both 7 and 15 yards. Each player completes 7 snaps at each distance and is graded on time and accuracy.

GRADING

Grading Scale

Grades at the regional combines are based on a 5-10 scale. The table below assigns classifications to each of the five grade ranges.

Grade Description Player Type
9.00-10 Player significantly exceeds minimum pro standard. Pro Player
8.00-8.99 Player meets or exceeds minimum pro standard. Pro Prospect
7.00-7.99 Player scores slightly below minimum pro standard. Potential Pro Prospect
6.00-6.99 Player scores below minimum pro standard. College Level Player
5.00-5.99 Player scores significantly below minimum pro standard. Below College Level
Grade Categories Top

The results of the Body Measurements and Physical Tests are used to determine a player’s score in five grade categories: Size, Speed, Quickness, Strenght and Final Test Grade.

Category Basis for Scoring
Size Size Grade is based on Height/Weight measurements
Speed Speed Grade is based on BEST 40 time
Quickness Quickness Grade is based on BEST Short Shuttle time
Strength Strength Grade is based on Bench Press AND Vertical Jump results
Final Test Grade (FTG) FTG is an Average of Size, Speed, Quickness and Strength grades. Players with an FTG equal to or greater than 8.00 are Pro-Rated. Players with an FTG of 8.50 or higher qualify to attend the ELITE Combine.
Minimum Pro Standards Top

For each graded category the minimum pro standard equals a grade of 8.00. Performances better than the minimum pro standard will achieve a score between 8.01 and 10.00, while performances below the minimum pro standard will fall between 7.99 and 5.00.

Players who achieve an FTG of 8.00 or greater are inlcuded in the Pro-Rated Players List and have streaming combine video included in their online database profile.

The table below provide the minimum pro standards by position for each combine test.

Pos
Ht
Wt
40
Shuttle
Bench
VJ
QB
6014
205
4.90
4.45
12
30
RB

5100
200
4.65
4.35
15
32
FB
5110
230
4.75
4.40
18
28
WR
5110
185
4.65
4.29
10
32
TE
6030
240
4.85
4.50
18
28
CB
5110
180
4.55
4.29
10
32
S
5114
195
4.65
4.35
12
32
OLB
6020
230
4.80
4.45
18
30
ILB
6010
235
4.85
4.50
20
30
DE

6030
265
5.00
4.55
22
28
DT
6024
285
5.20
4.75
24
26
NT
6020
290
5.20
4.80
24
26
OG
6030
290
5.35
4.80
24
26
OT
6040
290
5.39
4.80
24
26
OC
6020
285
5.30
4.75
24
26

REVISED 11/03

SC-ELITE Combine Qualification Standards (8.50) Top

To qualify for the Scout Camp ELITE Combine, players must score an FTG of 8.50 or higher. The table below lists the measurements and times for each position that will earn an 8.50 grade.

Players are NOT required to meet all standards of size, speed, quickness and strength to qualify as long as their FTG (which is an average of size, speed, quickness and strength) is at least 8.50.

Pos
Ht
Wt
40

Shuttle
Bench
VJ
QB
6026
213
4.81
4.37
14
32.5
RB
5112
208
4.56
4.27
18
34.5
FB
6002
239
4.66
4.32
21
30.5
WR
6002
192
4.56
4.21
12
34.5
TE
6042
250
4.76
4.42
21
30.5
CB
6002
187
4.47
4.21
12
34.5
S
6006
203
4.56
4.27
14
34.5
OLB
6032
239
4.71
4.37
21
32.5
ILB
6022
244
4.76
4.42
24
32.5
DE
6042
275
4.91
4.47
26
30.5
DT
6036
296
5.10
4.66
28
28.5
NT
6032
301
5.10
4.71
28
28.5
OG
6042
301
5.25
4.71
28
28.5
OT
6050
301
5.29
4.71
28
28.5
OC
6032
296
5.20
4.66
28
28.5

Punter Grading Top

Punter grading is based on the averages for touch-to-toe, hang time and distance during the open-field punting portion of testing.

The table below provides the minimum pro standards (8.00) and Elite combine standards (8.50) for each category and the percentage of weight it carries in calculating the FTG.

Category 8.00 8.50 % of FTG
Touch-to-Toe 1.40 sec 1.35 sec 20%
Hang Time 4.25 sec 4.45 sec 40%
Distance 42 yds 47 yds 40%
Kicker Grading Top

Kicker grading is based on field goals made and average kickoff hang time and distance. The KO Grade is based 50% on distance and 50% on hang time. The Field Goal Grade is based on a starting grade of 5.00, with each successful kick increasing the grade by the point values listed below. The final grade (FTG) is based on 70% Field Goal Grade and 30% KO Grade.

Kick-offs
Category 8.00 8.50
Hang Time 3.85 sec 4.05 sec
Distance 62 yds 67 yds

Field Goals
Distance Point Value
30 yds 0.25
35 yds 0.35
40 yds 0.45
45 yds 0.75
45 yds 0.75
50 yds 0.80
50 yds 0.80
55 yds 0.85
Long Snap Grading Top

Long Snap grading is based on the average time and accuracy for 7 snaps at each distance.The tables below provides the minimum pro standards (8.00) and Elite combine standards (8.50) for time and accuracy.

7 yd Snap 8.00 8.50
Time 0.28 sec 0.26 sec
Accuracy 1.29 1.14
15 yd Snap 8.00 8.50
Time 0.75 sec 0.71 sec
Accuracy 1.57 1.43

Accuracy Scale
Grade
Description
1
Excellent – Holder makes no adjustment
2
Good – Holder makes minor adjustment
3
Poor – Holder makes major adjustment
4
Uncatchable – Snap is wild or short

SOURCE:
Combines.com | Grading

nflcombine.net

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